Oct 26, 2009, 08:16 PM // 20:16
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#21
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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Eye of the North henchman using secondary skills.Hope they work well.
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Oct 26, 2009, 08:17 PM // 20:17
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#22
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Wilds Pathfinder
Join Date: Jan 2006
Profession: R/
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They're so much better now but I really miss devona's charge lol.
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Oct 26, 2009, 08:24 PM // 20:24
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#23
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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i haven't used the new henchies much, but i will certainly miss the free Devona/Talon Canthan Express train.
it is nice to see all the bars updated though. some of the new ones aren't super great, but still a huge improvement over the old ones.
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Oct 26, 2009, 08:30 PM // 20:30
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#24
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Desert Nomad
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They do seem to be a bit better. Su is fun to use, but isn't all that great. Cynn using Never Surrender in eotn is pretty neat too. I never used the warrior henchies anyway so I can't really comment on them. Taking away the touch skills from the monks is a big plus.
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Oct 26, 2009, 08:43 PM // 20:43
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#25
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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Where'd "Charge!" go?
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Oct 26, 2009, 09:36 PM // 21:36
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#26
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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Yea...echo the charge sentiment. Its ok, though, with decent builds you can squeeze "FALL BACK!" on a couple heroes easy.
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Oct 26, 2009, 09:45 PM // 21:45
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#27
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Academy Page
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Quote:
Originally Posted by IronSheik
I want charge back.
MM hench sucks, 12 death with only vampirics/Golem
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I agree on both points. The most glaring thing that I have noticed, is that they kept "Putrid Explosion" on Su, the MM hench. Hmmm...(this is according to Guild War Wikia, please correct me if I'm wrong)...why would I want Su to destroy a corpse that my MM hero might need to raise a minion? So much for the "quad necro machine"...lol
I was farming pts yesterday so I could get Asuran armor and was wondering who was poisoning monsters....
Last edited by Rin; Oct 26, 2009 at 09:48 PM // 21:48..
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Oct 26, 2009, 10:01 PM // 22:01
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#28
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Bah. Glad "Charge!" is gone from the Warrior henches - my MM Necro and his minions have enough trouble keeping up without the Devona & Co. speeding us up.
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Oct 27, 2009, 01:41 AM // 01:41
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#29
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Cuilan
You don't have heroes?
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The two monk henchmen do any healing I need, bringing a hero healer is generally moot unless it's a spike area where UA could be used, which I'd just throw as an optional elite on one of my heroes anyway.
I'd rather run xandra for SoH and splinter, then necro for barbs and MoP, then a para for fallback, now that my charge is gone.
EDIT: There's a 9/10 chance mhenlo's bar is better than the average pugs tahlkora
Last edited by IronSheik; Oct 27, 2009 at 01:51 AM // 01:51..
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Oct 27, 2009, 12:33 PM // 12:33
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#30
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Overall, great. I agree with most, as I will miss charge. But the other skills are a great replacement.
Chiyo is always welcomed in my group now ^^.
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